Battlefield 2 - sniper's guide
- Learn how to be a top sniper from one of the best -
Written by Juxtaposition
SVD Dragunov/Type-88 Rifle Tactics
The SVD Dragunov and the Type-88 rifle is mostly the same rifle. People argue
over which one is minutely better at short/medium/long range. My personal
feeling is that they pretty much perform the same. As far as I'm going to go
is that the M24 and the M95 are clearly better for the long range sniper. At
any rate, I'm going to concentrate on the characteristic that sets these two
apart from the other two rifles. They're semi-automatic. For those of you not
in the know, semi-automatic means that it chambers the round automatically as
opposed to you pulling out your powder horn and manually chambering a new
round.
It is this author's humble opinion that these rifles should not be used as
sniper weapons if the target in question is smaller than roughly an inch tall
when viewed through your sniper scope. If you can achieve good accuracy with
it at longer ranges then kudos to you, write in and tell me how you do it
without using a whole clip on one person. This means that while you aren't
going to go sit out in the middle of nowhere and rack up 800m kills all day,
you make an excellent squad support gunner.
If you insist on the traditional sniper's role of firing from an undetected
position I would give you these recommendations:
Get close enough that you can hit 9 out of 10 times.
When you are ready to fire snap off three quick rounds, if you didn't take out
the guy then don't get greedy. Bide your time for at least fifteen seconds
before firing again. This is to prevent your acquisition by the gun's report or
by an observant grunt that spins around and sees your muzzle flash. The not
firing under observation rule applies doubly now. With a long range rifle
chances are someone will have to be looking for you through a scope to see the
flash well at all but it's easy for the unaided eye to spot you from the ranges
you're operating at.
The above rule doesn't count if it's only two or three lone guys and you're
relatively sure you're not under sniper observation.
When attacking squads, take out medics first, squad leaders, then other
snipers.
If someone is running for an open vehicle (transport chopper pilots if you have
a line of sight into the cockpit, or wait for gunners to come up, also note it
won't work through glass with this rifle) wait until he gets in. Then you have
a pretty good idea of where his head's going to be, if you don't get a headshot
right off then you can probably get in another shot or two. It can also be
funny to see a guy plough over a teammate when he gets spooked in an FAV. (I
have seen people wait for these opportunities in fact, try it out if you're
sadistic enough.)
If you sight a big squad coming down the road, lay an ambush and mop up the
lucky folks that didn't hit by your claymores. I find the best mine placement
is one on the road that's sure to go off, then one near cover or trees the
squad is likely to jump behind. If it's a squad with FAV backup, two claymores
are enough to kill most if not everyone in the vehicle, try placing them on
either side of the road looking in so they go off at the same time (don't blow
yourself up).
Anyways, if you want to be adventurous and slough off that sniper role I
recommend close squad support. You do great in the role of close range combat
because you can get off three quick shots in the time it takes full auto to
fire 4-6 bullets or one burst from an M16. However, your three shots can easily
all hit, where theirs usually don't or at least won't kill in three shots.
From close range it's easy to get headshots too. It's not hard to become
proficient to that level from close range. If you aim at lower to mid-torsos
the second shot should land on the upper torso from the recoil. If you don't
think the third would land then wait a split-second before loosing your third
round.
The first thing you want to do is find a squad that's working together. Snipers
don’t' do well in partial squads or squads that kind of come together when the
leader calls for an attack, it should be a close squad that travels together
and fights alongside each other.
It should be noted that the no-rooftops rule is still a good idea here, but can
be broken, mainly because the best spots for close squad support snipers are
the MEC cities/towns with lots of corners and the best fire position may not be
street level with the squad.
It's interesting to note that the SVD Dragunov was not actually designed for
the long range sniper application. It was created to add significant long range
fire potential for the standard infantry squad. Since it and the Type-88
behave nearly the same in BF2 they both work perfectly as infantry support.
There are a few situations that you'll find yourself in; attacking down a
street, attacking around a corner, attacking over open terrain, defending
down a street, defending around a corner, and defending over open terrain.
When attacking down a street you should typically be to the rear of the
formation because your gun will be marginally less effective where an a
non-sniper usually has to use iron sights and is probably more effective the
closer they are due to features like full auto. At any rate, the only class
without body armor that might want to hang back would be anti-tank, but a lot
of them have the DAO-12 shotgun so many anti-tank want to be right up there in
the thick of it. You should try to take a position in any concealment you can
find no matter how little it can be; in the heat of a firefight just a little
might be all you need. You don't have any useful abilities in this situation
so the best idea is to try and take out people who are prone first, anyone
who is standing or crouching are much easier targets for your squad mates. If
you are behind enemy lines and vulnerable to attack from the rear or flanks
you may consider laying a claymore mine to cover your tracks. Even if more
than one man may be moving to intercept you stand a good chance of rattling
them and forcing them to slow down as they check for mines. If you have a
second sniper in the squad nothing freaks out a squad more than running into
three claymore mines. You have a good chance of taking out the squad leader if
you remove three guys in a squad and nothing freaks them out more, seeing as
everyone only expects to see two.
If you are attacking around a corner you should pretty much act like you would
if you were attacking down a street. Try activating your scope and crouching or
crawling around the corner and taking them down as they come into view. At any
rate, don't go around the corner unless your teammates are already engaged. I
think the sniper kind of sticks out when he's standing up as an easy target.
Alternatively, if the corner has thick grass growing around it you can
volunteer to crawl around the corner and scope out the situation. If there are
many people, tell your squad mates to rush and open fire, if just a few guys
you can open up on them yourself and your squad mates can follow up.
If you are attacking across open terrain you are probably your squad's most
valuable asset. Especially if you are engaging at medium range you should be
able to take out a few enemies at least. With all your squad mate’s rapid
firing you should be able to dodge most of the heat thrown at you, leaving you
free to make good shots. Find a patch of grass if you can, go prone and open
up. This kind of assault is dangerous though, so be aware if your squaddies
start to rout.
Defending in either of those situations is the same as attacking except for
one difference. If you are falling back as you go feel free to drop a mine or
two to break up the enemy advance. Just be sure to notify your squad if the
battle turns and you run back towards unexploded mines. You might even martyr
yourself on one so your squad doesn't have to circumvent them. It's important
to note that defending over open terrain makes it easy to spot the squad
leader. If there is one, take him out.
It's important not to underestimate these rifles at point blank range. If the
man in your scope takes up your entire scope you should just center him and
let off three as fast as you can. One time I engaged eight enemy soldiers
successfully (one squad, two respawns) with a little bit of cover for myself
because they came around a corner in file and they were so close to me I took
three down easy, ducked, reloaded, took the next three down, reloaded and
finished them off.
You can also use either of these rifles at point blank from the hip. If you get
jumped but your clip is full it's very possible you can get a guy just by
firing all ten of your rounds as fast as you can. If you are literally right
next to the guy then it's probably more effective than your pistol. (Of course,
you have ten fewer headshots you can make, but oh well) [previous] [next]
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