BATTLEFIELD
VIETNAM weapons GUIDE
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Everything you need about Battlefield Vietnam weaponry -
Final Edition 31 August 04
Written by LappyTHT
N.V.A. GUNNER PRIMARY WEAPONS
1. AK-47 Assault Rifle
Magazine Capacity:30, with 4 mags. in reserve.
The tried and true AK-47 rifle I would say is the workhorse of the N.V.A.
Gunner class. Although the rifle suffers from a drastically slower rate
of fire than either of the U.S. Assault Rifles, it actually works to the
advantage of the A.K. 47. Due to the slower rate of fire, the 30 round
mag. lasts a lot longer than an M16 or CAR 15 mag. Also due to the
slow rate of fire, the AK-47 is a lot more reliable at longer range than
any other N.V.A. Gunner Rifle, as long as you can cope with the
large recoil. When taking out that far off enemy, just use short
controlled bursts while crouched or prone, you know the drill.
With a reload time that's as quick
as any other rifle, the AK-47 is an
excellent choice for the attacking or defending Gunner.
2. AKMS Assault Rifle
Magazine Capacity:30, with 4 mags. in reserve.
On maps where the AK-47 isn't available
for one reason or the other, it's
lightweight cousin the AKMS is offered. The AKMS is just about identical
to the AK-47 in everything from clip capacity, rate of fire, and
effective range (still can hit things long distance). The only
difference, and it is noticable, is that the lighter weight of this gun
makes the recoil even worse than the AK-47. So when shooting at medium
or long range, the same tactics apply as the AK-47, just keep your short
controlled bursts a little shorter.
3. Type 56 Machine Gun
Magazine Capacity: 47, with 2 mags. in reserve.
Yes this gun looks like a disc launcher, but it is
actually a very
effective gun. With a 47 round magazine capacity, you won't be running
out of ammunition anytime soon, even with the Type 56's decent rate of
fire (not as fast as an M16, but faster than the AK-47.) The lighter
weight of the Type 56 has a worse recoil than the AKMS. It is
controllable, but is still a factor nonetheless. I can still hit long
range with it, and by golly you can too if you practice.
One thing to keep in mind is that
it takes the soldier a little longer to
reload the circular drum magazine than a regular magazine, so keep that
in mind when you're getting low.
4. RPD Light Machine Gun
Ammo Box Capacity: 100, with 2 extra boxes.
**v1.1 Update**
The N.V.A. get their light machine
gun in a different capacity than the
U.S. soldiers. While the U.S. M60 is used in the Heavy Assault Soldier
role, the N.V.A. get the RPD as a Gunner, with hand grenades.
As such, the RPD is best used as a support weapon for your infantry during
attacks, and to a lesser extent holding bases.
The name of the game is quantity over quality. I've
heard some
people argue that the RPD is more accurate machine gun than the M60.
I never really notice, however, because when I'm trying to hit something
beyond close range with the RPD I'm throwing enough bullets at it to down
a bull elephant.
Now I'm not saying you should be
wasteful with your ammunition, but you're
given 300 bullets for a reason. Do not shoot all 300 bullets at once.
The new patch drastically reduced the rate of fire, especially when
standing and moving, and even while ducking. Keep cranking out rounds in
short controlled bursts, especially from the prone position, and you'll
master this gun in no time.
The RPD's rate of fire is faster than the AK-47s,
to give you a
comparison, and the recoil isn't too bad. The only thing to keep in mind
is the long time it takes for the soldier to reload the ammo box and
attach the new belt. If you're in a safe spot, I recommend reloading at
25-30 rounds or less.
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Please read a quick note on this edition of my faq regarding the v1.1 patch here. Note that the "**" indicate areas of my FAQ affected by the v1.1 patch.
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