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BATTLEFIELD VIETNAM weapons GUIDE
- Everything you need about Battlefield Vietnam weaponry -
Final Edition 31 August 04

Written by LappyTHT

 

N.V.A. GUNNER PRIMARY WEAPONS

1. AK-47 Assault Rifle
Magazine Capacity:30, with 4 mags. in reserve.


The tried and true AK-47 rifle I would say is the workhorse of the N.V.A. Gunner class. Although the rifle suffers from a drastically slower rate of fire than either of the U.S. Assault Rifles, it actually works to the advantage of the A.K. 47. Due to the slower rate of fire, the 30 round mag. lasts a lot longer than an M16 or CAR 15 mag. Also due to the slow rate of fire, the AK-47 is a lot more reliable at longer range than any other N.V.A. Gunner Rifle, as long as you can cope with the large recoil. When taking out that far off enemy, just use short
controlled bursts while crouched or prone, you know the drill.

With a reload time that's as quick as any other rifle, the AK-47 is an excellent choice for the attacking or defending Gunner.


2. AKMS Assault Rifle
Magazine Capacity:30, with 4 mags. in reserve.

On maps where the AK-47 isn't available for one reason or the other, it's lightweight cousin the AKMS is offered. The AKMS is just about identical to the AK-47 in everything from clip capacity, rate of fire, and
effective range (still can hit things long distance). The only
difference, and it is noticable, is that the lighter weight of this gun makes the recoil even worse than the AK-47. So when shooting at medium or long range, the same tactics apply as the AK-47, just keep your short controlled bursts a little shorter.


3. Type 56 Machine Gun
Magazine Capacity: 47, with 2 mags. in reserve.

Yes this gun looks like a disc launcher, but it is actually a very
effective gun. With a 47 round magazine capacity, you won't be running out of ammunition anytime soon, even with the Type 56's decent rate of fire (not as fast as an M16, but faster than the AK-47.) The lighter weight of the Type 56 has a worse recoil than the AKMS. It is controllable, but is still a factor nonetheless. I can still hit long range with it, and by golly you can too if you practice.

One thing to keep in mind is that it takes the soldier a little longer to reload the circular drum magazine than a regular magazine, so keep that in mind when you're getting low.


4. RPD Light Machine Gun
Ammo Box Capacity: 100, with 2 extra boxes.
**v1.1 Update**

The N.V.A. get their light machine gun in a different capacity than the U.S. soldiers. While the U.S. M60 is used in the Heavy Assault Soldier role, the N.V.A. get the RPD as a Gunner, with hand grenades. As such, the RPD is best used as a support weapon for your infantry during attacks, and to a lesser extent holding bases.

The name of the game is quantity over quality. I've heard some
people argue that the RPD is more accurate machine gun than the M60. I never really notice, however, because when I'm trying to hit something beyond close range with the RPD I'm throwing enough bullets at it to down a bull elephant.

Now I'm not saying you should be wasteful with your ammunition, but you're given 300 bullets for a reason. Do not shoot all 300 bullets at once. The new patch drastically reduced the rate of fire, especially when standing and moving, and even while ducking. Keep cranking out rounds in short controlled bursts, especially from the prone position, and you'll master this gun in no time.

The RPD's rate of fire is faster than the AK-47s, to give you a
comparison, and the recoil isn't too bad. The only thing to keep in mind is the long time it takes for the soldier to reload the ammo box and attach the new belt. If you're in a safe spot, I recommend reloading at 25-30 rounds or less.

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Table of contents

Please read a quick note on this edition of my faq regarding the v1.1 patch here. Note that the "**" indicate areas of my FAQ affected by the v1.1 patch.


 

 
 
 
 

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