BATTLEFIELD
VIETNAM weapons GUIDE
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Everything you need about Battlefield Vietnam weaponry -
Final Edition 31 August 04
Written by LappyTHT
UNITED STATES and SOUTH VIETNAMESE
STANDARD EQUIPMENT
BINOCULARS:
Every class in the game comes equipped with Binoculars, which I find
very helpful when assaulting a base by myself. If you don't use these
too much, you might consider using them more often. Knowing where the
enemies are makes it a lot easier to shoot them.
PISTOL:
There are two types of pistols that you'll get fighting on the U.S.
side of the war.
M1911 Pistol
Magazine Size: 9, with 3 extra mags.
and
M19 Revolver
Rounds:6, with 3 extra reloads.
**v1.1 Update**
The U.S. sidearms are about as good as you can expect a sidearm
to be. The 1911 obviously has more rounds, but typically the
M19 comes
standard with stronger primary weapons. As to whether or not
one
pistol is more accurate than the other, I can't tell, because
in the
situation where I have to resort to my pistol, I'm probably face
to face
with an enemy soldier with an empty rifle. The guns both fire
as fast as
you can click your fire button and reload at about the same,
quick rate.
You could argue that the M19 is stronger than the M1911, but
in
my experience, even if you hit him in the head, you'll probably
empty
the whole magazine shooting at him anyway. Gotta make sure he's
dead. :)
It should also be noted that in
the v1.1 patch, the M19 Revolver's rate
of fire was lowered to match the animation. I personally don't notice the
difference while playing, because of how rare I have to use my pistol.
COMBAT KNIFE:
I've never had to use this. Before I'd ever need to use the
combat knife I'd probably be very dead. In any case, It's fun to knife
unsuspecting enemies (and even buddies of yours on your team!) in the
back. So, when your roommate or pal keeps taking that plane you want,
let him know that you appreciate it by a quick backstab.
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Table of contents
Please read a quick note on this edition of my faq regarding the v1.1 patch here. Note that the "**" indicate areas of my FAQ affected by the v1.1 patch.
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