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BATTLEFIELD VIETNAM weapons GUIDE
- Everything you need about Battlefield Vietnam weaponry -
Final Edition 31 August 04

Written by LappyTHT

 

U.S. GUNNER PRIMARY WEAPONS


1. CAR 15 Assault Rifle
Clip capacity:30 rounds, with 6 clips in reserve.

This, along with the M16, is the workhorse rifle of the
U.S./S. Vietnamese army. The recoil on the CAR isn't bad at all,
and at the distances you should be shooting it (short to medium range) you won't notice it much. Reload time isn't too long, which lets you get back to killin' when you need to.

I like this gun for the bigger magazine that it offers, while
still firing at about the same rate as the M16 (pretty fast). The only drawback to this gun is that at long distance, you'll have a harder time hitting your target than you would if you had an M16. If you are going to shoot at long distances, use short, controlled bursts from the crouched or prone position to get the job done.


2. M16 Assault Rifle
Magazine Capacity: 20, with 6 mags in reserve.

If you've played practically any other modern first person
shooter, you know the good ol' M16. The BF:V M16 is a very good rifle with a fast rate of fire, quick reload time, and better accuracy at longer ranges than it's lightweight cousin the CAR 15.

The choice between the M16 and the CAR 15 basically comes down to whether or not you can tolerate the 10 fewer rounds in the magazine. Personally, the high rate of fire that the M16 has causes me to go through my bullets a little too quickly. Many a time have I valiantly rounded a corner, unloading hot lead into the resident Viet Cong only to hear a 'click' at *exactly* the wrong time. On the other hand, you will have an easier time hitting people at long range with it. The choice is yours.


3. Mossberg Shotgun
Capacity: 6 Shells, with 18 shells in reserve.


Yeehaw. For those of you with a Soldier of Fortune or Quake
fetish, you'll have a blast with this gun. At close range, one shot
in the general direction of the enemy is enough to put them down, and at medium range two shots aimed properly will be all you need.

The fun part of the Mossberg is that the spread of the buckshot
is wide enough at close and even medium ranges to take down mulitple enemies. I find it particularly useful at exterminating those fully packed three man jeeps. I also find it useful at destroying partially damaged vehicles, which the M16 and CAR 15 aren't too handy at.

The downside, of course, is that you can only fire one shot at
a time, with about a half second wait time as the soldier pumps another shell into the chamber. Also, the reload is slow (the soldier reloads it one shell at a time) and you wont be hitting anything past medium range with this bad boy, so when using it you'll want to keep the fight up close and personal.


4. XM148 Assault Rifle/Grenade Launcher
Magazine Capacity: 30, with 5 mags in reserve.
Grenade Capacity: 1, with 5 grenades in reserve.

You remember when I told you that there was an exception to the 'grenade' part in in the 'Gunner Standard Equipment'? This is it. Actually, the XM148 is the name of the Grenade Launcher on this rifle. The actual rifle is a CAR 15. So, you can expect the gun to perform like the unmodified version of the CAR.

The grenade launcher I find to be more effective than regular
hand grenades. Firstly, it's easier to aim than hand grenades because the crosshair points at where the grenade will land, not the general direction you're facing. Secondly, you get two more grenades. Very, very effective at wiping out whole platoons of bad guys.

Now, I can hear you saying, "But Lappy, if this weapon is offered with a medkit and extra grenades, why would I pick any other weapon package?" A Valid question, and I'll answer it. On the missions where you can select this gun, your other option is the CAR 15 with Medkit. The difference is that on the unmodified CAR 15, you can zoom in to make your shots more accurate with the right mouse button (like on any other gun). If you're used to shooting M16s and CARs, you'll find that when you pick up the XM148, you'll be firing grenades when you mean to be looking through the rifle sight. I find when I'm playing maps that offer this gun, there are times when I wish I had a grenade launcher and times I wish I could zoom in.

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Please read a quick note on this edition of my faq regarding the v1.1 patch here. Note that the "**" indicate areas of my FAQ affected by the v1.1 patch.


 

 
 
 
 

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